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Old 15 November 2022, 00:42   #94
Karlos
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Join Date: Aug 2022
Location: UK
Posts: 4,359
As I'm in no mental state to contribute to the actual game code after a long and stressful day, I instead decided to revisit a bit of level redesign I'd planned long ago.

I had intended to make the bridge a bit more interesting but my original plan, it turns out, was just too ambitious, causing significant rendering issues. I'm not totally sure which rules I'd violated, but even doing it zone by zone, it just got to the "hall of mirrors" glitch. Probably too many zones visible at once.

Nevertheless, the bridge is now slightly ... Bridgier...

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