Well one example may be a game like the 3D section of Unreal; having 64px 16 color sprites, 16 color per plane dual playfield, 24 bit copper shades and a EC020 should provide a better 3D experience; then we have the aforementioned Power Drift, rail shooters like Jurassic Park, Line of Fire, After Burner. Of course not using a real scaling but the usual pre-rendered assets
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