As bizzare as the following overall statement sounds in my head, I've fixed some issues with the mod and pushed them to the git repo:
- Stopped the green Ashnarg from spawning enemies on death as they are not targetable and in some cases invisible. Now he spurts corrosive kibbles like his red cousin but has a lower hit point score to differentiate.
- Fixed an issue in level C that could leave you trapped underwater unable to get out.
- Increased the assimilated marine's movement speed. He's still as much of a bullet sponge as ever but moves noticeably faster when not patrolling.
I've also begun to take stock of the assets and refamiliarise myself with the ideas I had to rework the levels.
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