I mean: if you have the ripped PNGs of the background, some tools can detect the tiles and extract them. It's easy, specially if you know it's 16x16. Extract the first one, move x+16 extract the second one, see if it's the same as the first one, repeat...
In the end you get a list of tile indexes and tile images, that can rebuild the whole level.
Useful when the levels are ripped as PNG but you don't know how it was done
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