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Old 06 March 2022, 23:33   #14
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Great initiative jotd, certainly a bigger project as I've just had a look at it on MAME.

I haven't checked but it looks like you can straight blit copy the character bitmaps into each bitplane and set the palettes up to accordingly to give you your sprite priorities... 4 bitplane mode.

I'd keep the hardware sprites for the flying objects and facial animations that appear as it looks like they are in front of all playfields.

The tricky part will be capturing and organising the sprite frames which might take a bit of decoding on the arcade or recording in MAME.

Anyway... top work... not a short term project this, give yourself 6 months to a year to do it.

Geezer
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