Quote:
Originally Posted by Keops/Equinox
The Amiga version was ported without using the original Atari ST source code, which made the life simulation feel different and less good, what the author called the "biogame".
It's a matter of not replicating properly various systemic behaviors in the game, a key feature that made the game unique.
|
Very interesting...can you give an example of such behaviour? It's true that the attempt at creating a "living" city is somewhat limited on Amiga - the pattern of conversations/characters is very simplistic and the gameplay seems fairly linear. I never thought much of it since the game is very innovative nonetheless, but I'd love to see if it was improved in some way in the ST version. Will have to give it a spin asap.