Quote:
Originally Posted by Bruce Abbott
I don't think 'chunky mode' would make any difference. The MegaDrive got its speed from tiles, playfields and sprites.
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You're right. I meant that the juxtaposition of the colourful and animated background (with its obvious own tiles and sprites) and of the main foreground (also with its own set of sprites and tiles) was made using the superior planar abilities of the Mega Drive's VDP and a faster DMA which the Amiga's OCS is not able to perform at the same level. So either an officially-sponsored Sonic on the Amiga would look like the Mega Drive one but sans the backgrounds (would probably use a copper-based sky used on some many other Amiga platform games of the time) or a - if they felt bold and brave - less-than-impressive de-colourised and inanimated backdrop
à la "Cool Spot". Chunky-mode was not used here indeed, though the backgrounds sometimes feel they have a 3D effect (or apparent depth, almost like the SNES Mode-7) to them that could be done using chunky, especially in the first level, but that's probably just some clever planar trickery.