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Old 19 December 2021, 05:56   #7
Matt_H
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Join Date: Jul 2008
Location: Boston, MA
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Quote:
Originally Posted by Havie View Post
Yes - that's what is says. Clearly not the most efficiently programmed Sonic game seeing how much memory it uses. I'm also pretty certain that with a little more effort, it could have sound and work properly but Vampire Team are definitely more focused on the V4 than the V2 edtions, which is fair enough as they are newer.
Aren't the Vampire ports based on the more recent PC releases? Those use a whole new engine designed for modern systems, so there's only a finite amount of performance that can be squeezed out of those. It's like the Amiga Quake ports - there are limits to what can be changed to improve performance while still having the end result be a recognizable Quake engine.

Given that the original Sonic is a game from 1991 running on hardware designed circa 1988, a 1MB A500 should be able to run something damn close to the original Genesis version; a stock A1200 should definitely be able to do it. But to achieve that you've got to do a reimplementation from the ground up, like this impressive C64 version.
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