Thread: Creating fonts
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Old 04 December 2021, 00:12   #17
Arne
Hobby/Indie gamedev
 
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Join Date: Jan 2015
Location: Southern Sweden
Posts: 110
My install is vanilla, and I was using FED/Workbench (=<3.1) fonts for my AMOS projects back in the day, from floppies, harddrive, and compiled, friends' machines, and more recently in many emulator setups. No modern thirdparty add-on thingy should be needed for rendering old (variable) pixel fonts at least (intellifont was some different vector thing which I never looked into). Not sure why it might be crashing for you. Could be a bad Amos install, or maybe the FONTS: assign is missing making Get Disc Fonts go haywire. Or you tried my code as written setting font to "0", though that doesn't cause problems for me. I omitted the for loop and error checking.

Edit: Tested it on Amos 1.3, and it seems to load and render all the wonky old WB fonts, like Ruby, Emerald, Sapphire, etc. Big fonts render slowly. Small fonts are faster. Kerning and such works properly.

Last edited by Arne; 04 December 2021 at 00:53. Reason: Note
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