Quote:
Originally Posted by rothers
Try turning off the floor textures for a pretty decent speed up.
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Seems to be what the SNES version and it also ran in a 216x176 resolution with (32pixels being the status bar at the bottom) out of the SNES resolution of 256x224.
I'm glad he used an Amiga as the Development machine and all the tools were written in 68k Assembler, ARexx and AmigaDOS scripting language