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Old 17 November 2021, 11:41   #58
gimbal
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Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,956
Quote:
Originally Posted by BSzili View Post
I didn't say easy to understand, but well structured code is usually easier to figure out. Duke3D is full of spaghetti code, I mean look at this ~1800 line menus() function:
https://github.com/videogamepreserva...MENUES.C#L1188
I remember seeing a video about that. It was something like the source code for Build is great and the source code for Duke3D is piss-poor. Or the other way around.
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