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Old 16 November 2021, 02:56   #15
SquawkBox
Speedbump gimme goosebump
 
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Join Date: Feb 2016
Location: France
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Quote:
Originally Posted by h0ffman View Post
Either you make it exactly like the original and people say it doesn't look like an Amiga game or you update the graphics and the other side doesn't like it because it's not like the original.
For each port you intend to work on, prepare two versions, a classic, 8-bit'ish one and a enhanced, smoother one, closer to Amiga standards. Problem solved . Lack of a good musician is a bit trickier to deal with. Personally, I'd rather have good sfx and no in-game music, than subpar sfx and average at best music playing simultaneously. This reminds me, I must try playing Double Dragon II Amiga port with the arcade tunes playing on the PC sometime.
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