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Old 16 November 2021, 00:14   #51
NovaCoder
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Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
Quote:
Originally Posted by BSzili View Post
I didn't put a lot of effort into this, but Duke3D's source is pretty much unreadable, so unless I find something obvious it won't likely change a lot. The game code will always be slower than SW for example because of the CON scripts.


Yes I can agree, same with the original Descent and lots of other 90's DOS games. They were written to 'work' and be fast for the target hardware without any consideration given to readability or code maintenance.

I tore out a lot of hair with those ports

I think Quake was probably the first port I worked on that was actually written nicely.


Quote:
Originally Posted by rabidgerry View Post
Anyways my card is optimized as best as it can be I think. Went through that whole process a year ago. Get about 60184 drystones (44 something mflops) in SYSINFO. Not sure about my ram modules now, haven't really looked at those.
Compare your Apollo setup with mine and see if it's fully optimized...

http://aminet.net/package/util/moni/...1260_80Mhz_AGA


Quote:
Originally Posted by rabidgerry;
Regarding FASTATA..
I found it to be a pain in the bottom and gave up with it.

Are you running PFS3 060 version? If not, you should be.

Last edited by NovaCoder; 16 November 2021 at 00:22.
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