Quote:
Originally Posted by BSzili
You can have smooth scrolling but keep the player movement grid-locked, many 16-bit JRPGs did this. I suppose the main problem is the status panel on the right.
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Yes, while it would be probably possible with a copper-list that changes display pointers at the right time it is complicated ..
But many ports do show the status bar below the playfield, so there is no need to do put this panel on the right...