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Old 11 November 2021, 14:18   #45
rabidgerry
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Quote:
Originally Posted by BSzili View Post
Ah, those are flickering light effects in the game itself. If you shoot out the light sources you will get these flickers. They can also be placed in the map editor.


These column drawing games do a lot of non-cached memory accesses, so the memory speed has a big impact on the performance.
So had the Apollo faster memory it would be an all round improvement for that accelerator?
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