Quote:
Originally Posted by gimbal
Maybe it's an artifact of the video compression or something. Outside of the earthquake you can already see it at the 47 second mark, the theater front entrance wall flashes white a couple of times. This happens inside too at the 1:15 mark (which is the earthquake).
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Ah, those are flickering light effects in the game itself. If you shoot out the light sources you will get these flickers. They can also be placed in the map editor.
Quote:
Originally Posted by rabidgerry
I was joking.
So it's not as efficient with the memory is what you are telling us hence the Blizzard being nearly as fast at a much lower clock speed.
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These column drawing games do a lot of non-cached memory accesses, so the memory speed has a big impact on the performance.