Quote:
Originally Posted by FrodeSolheim
I've tested on macOS and confirmed the issue. Turns out I had written screensaver-inhibiting code (for Windows and macOS) long ago, before SDL supported it. I'm going to post updates with this legacy code removed, which will allow SDL_ALLOW_SCREENSAVER=1 to work as intended.
Great to know.
I've replied you to on this before (via e-mail). Looks like subpixel scrolling needs a more up-to-date UAE code, as found in FS-UAE 4 (where the option uae_chipset_subpixel=true can be set). This will not be backported to FS-UAE 3.
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Had hoped for an update someday. Which is probably not going to happen soon, right? I'd appreciate that very much, as RESHOOT 3 has some moments which only look pretty if those bits work as intended - and quite glitchy if they don't, which is the reason why at the moment I tend not to use them.
If there'd be a way for code to query (in Assembler) if the game runs on an emulator, I'd write native versions of the game for both real hardware and UAE. Is there?