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Old 10 November 2021, 20:14   #21
buzzybee
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Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
Quote:
Originally Posted by FrodeSolheim View Post
I've tested on macOS and confirmed the issue. Turns out I had written screensaver-inhibiting code (for Windows and macOS) long ago, before SDL supported it. I'm going to post updates with this legacy code removed, which will allow
SDL_ALLOW_SCREENSAVER=1
to work as intended.

Great to know.

I've replied you to on this before (via e-mail). Looks like subpixel scrolling needs a more up-to-date UAE code, as found in FS-UAE 4 (where the option uae_chipset_subpixel=true can be set). This will not be backported to FS-UAE 3.
Had hoped for an update someday. Which is probably not going to happen soon, right? I'd appreciate that very much, as RESHOOT 3 has some moments which only look pretty if those bits work as intended - and quite glitchy if they don't, which is the reason why at the moment I tend not to use them.

If there'd be a way for code to query (in Assembler) if the game runs on an emulator, I'd write native versions of the game for both real hardware and UAE. Is there?
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