Burned myself out with a fairly major update, arrrghh.. some of these could very well be broken, none are super well tested.
- Fixed bug (I think!) reported by Mixel preventing CPU accelerating bullets working correctly
- For movement types that don't use acceleration (notably "CPU" itself), acceleration lines are hidden now.
- Fixed bug reported by Czorny, couldn't set ANIM5 animation. ANIM5 animations aren't extensively tested but should work with most ANIM5s
- Added ability to fade music in sync with the level fade in/out. Set in codeblocks under audio -> autofade music (set to true). Requested by NEESO.
- Added ability to set the length of how long a level visually fades in and out (default is 24 frames as before). Set in codeblocks under display -> fade time.
- Can separately set syncing of fade in/out on music on panels. Do this on the panel settings rather than codeblocks.
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