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Old 02 November 2021, 22:28   #168
Cherno
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Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
I made a test map (in the old editor ) and tested what I outlined above. Here are the results:
  • A character or monster can drop down on another character or monster, but the lower one will take a large amount of damage continuously. This is probably also true for "flying" monsters like Hoverbots or Bats. TODO: FIND OUT IF MONSTERS TAKE FALLING DAMAGE
  • Unhatched eggs stay in the air when the block below them disappears. When they hatch, the spawned monster will drop down.
  • Items will stay in the air.
  • Toggling a block at a character's or monster's location doesn't work. Hatched eggs don't block the effect, though. TO DO: TEST HATCHED EGGS, ITEMS, HYDRAULIC, ...
  • Starting on the lowest floor makes the character fall for second or two, before getting killed (not sure if that's always the case).
  • Falling into the lowest level from level 1 causes no damage, but the character is trapped in a bizarre void where seemingly random objects and terrain surround him or her. Desverger found himself on a non-moving two-cells-long lift with a Mounted Minigun on it that could be picked up, two pressed buttons that both gave the "blocked" message when used, no walls, some ceiling tiles near him, two static fireballs in the immediate vincinity, another container nearby as well as what looked like a shielded Leahdil that didn't do anything either. Some water overlays were also scattered around. Quite the sight!
    In both cases, the game gets corrupted, with flashing off-palette graphics and non-functioning character controls even for those who didn't embrace the void
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