My first guess is that it looks like the Sprites are either also displaying the Sprite control words (meaning, the Sprite control words are not just set by you in the Copperlist, they're also part of the Sprite data you're pointing too) or the Sprite pointers are off by one line each. If this either turns out to be the problem, both should be fixable. The first by removing the control words from the Sprite data, the second by increasing the pointer values by 4.
|