Ah cool, in that case, check out image.include from AmiBlitz 3. It contains lots of routines for loading images in a variety of formats and blitting them to the screen using system-friendly methods. If you load the include itself into the editor and compile it directly, it launches a demo program and you can see it in action. Cmap.include might be useful too, it provides functions for remapping graphics based on an existing palette.
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