Quote:
Originally Posted by jotd
on one meg? given the disk is 900k?
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Absolutely easy.
For a start not all the data is compressed.
Secondly, I would separate intro elements and quickly knock up code to display them outside of the original game code, so all the logos and that long sample that's played only once during loading is no longer taking up memory.
First game is less than 700k, second is just on the cusp of 800k.