Release date a little bit delayed, but I'm working on a big rework: original native 50Hz support (thanks to Retro-Nerd for the request
).
After that, it will work with any native speed above 50Hz, with true full screen support (instead of current 60Hz lock).
To keep correct timing, I will still need to use frame skipping if game runs under 50Hz.
Should be ready soon after some intense testing (to ensures all timings are still good).
If you want to join the beta, send me a PM, should be testable by the end of this week, with 1.1.0 release expected for the end of September.