so to sumarize ...
the network lag is only an small amount of lag that come from the whole system Host<>client and can be never soo small that an network multiplayer is at the same level as local play on WinUAE (or even real Amiga HW play) .... so the question remain why Steam remote play is "so bad" ..... it works - is fast - and actual available ...
Would i use an "in WinUAE build" network multiplayer solution ...
..... If it better than Steam (and not only theoretical on paper - in real life) ....
but as i see - it is not even clear "which" network code should be used ... from an incorporation in WinUAE from the author self foreseen .....
The "actual" best solution IS steam remote play > for an long time still ...
Simply
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