Quote:
Originally Posted by BSzili
Ultima Underworld is not a raycaster, the world is drawn using polygon rasterization. The only thing it has in common with Wolf3D is that the map is stored as a tilemap.
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That's what I thought, it looks nothing like a raycaster.
Raycasters have loads of limitations, however they are super for Doom style games and they can be really fast, as shown by Dread.
If your 3D retro game does not require Frontier style rotations, then a raycaster is the way to go.
Hoping to see a raycaster racing game on the Amiga soon, I guess it depends on what access we will get to the Dread engine.