View Single Post
Old 02 September 2021, 13:59   #48
aros-sg
Registered User
 
Join Date: Nov 2015
Location: Italy
Posts: 192
Maybe it's too annoying to code, but a hw sprite does not necessarily need to have fixed gfx data. Theoretically you can at runtime clear to 0 (make transparent) areas in gfx data where other objects are supposed to be in front of the sprite using masks of this other objects. And btw, eventually != eventuell ;-)
aros-sg is offline  
 
Page generated in 0.04239 seconds with 11 queries