holy crap, that fixed it (and I realize that I didn't read your post
but applied some recipe that I read somewhere else but I didn't find logical
Code:
dc.l 0
incbin "frightened_ghost_white_1.bin"
dc.l 0,0 <--------------- added 2 longwords and the effect disappears
I don't know if I need 1 or 2 longwords... Sprite reuse is also completely obscure to me. As the various sprite images followed each other I suppose that the DMA fetched the data. So DMA doesn't care about the size and you have to put zero? that's strange What if there are zeroes in the sprite data?
(sorry for hijacking winuae thread, I'll ask for thread to be moved, can a mod move that thread to coders hardware/asm?)
many thanks!!!