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Old 07 August 2021, 16:41   #8
LongLifeA1200
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Join Date: Nov 2017
Location: Amiga Kingdom
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Quote:
Originally Posted by lmimmfn View Post
Very interesting website. He discussed the EGX trick. It has limited uses. One example is the game "Imperial Mahjong".

Quote:
Originally Posted by lmimmfn View Post
They did implement a per pixel scroll mode 0 16 colour demo of Mario.
It looks so fast I thought it was scrolling 2 pixels at time. Then later I realised the resolution is lower than the NES.

Quote:
Originally Posted by Bruce Abbott View Post
BTW it's not only mediocre ports that might be improved. In 1986 when I transferred the Graphic Adventure Creator from tape to disk, I glanced at its code for filling areas in drawings and saw right away that it could be speeded up. 27 years later I finally published a patch that makes the fill function more than 5 times faster!
That is interesting and exactly the kind of thing I like to hear about. There are a dozen text adventures on the CPC I'm keen to try, though I don't know if they use GAC or not.
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