Quote:
Originally Posted by jotd
I use a 1 bitplane bitmap of the maze (no tiles). I'm planning to use it for display collision as well, maybe as array of bytes, not bits.
And also use a table to compute sprite positions, but my calculations make it 256k of table data to cover most of X and Y range (0-255) and with 1 longword per position. Sounds a bit big for a precomputed table.
|
I have a table that is 2kb if you want it which covers 512x512 and sets up the control words for a defined y size sprite.
Let me know if u want it.