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Old 05 August 2021, 08:36   #52
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by jotd View Post
I use a 1 bitplane bitmap of the maze (no tiles). I'm planning to use it for display collision as well, maybe as array of bytes, not bits.

And also use a table to compute sprite positions, but my calculations make it 256k of table data to cover most of X and Y range (0-255) and with 1 longword per position. Sounds a bit big for a precomputed table.
I have a table that is 2kb if you want it which covers 512x512 and sets up the control words for a defined y size sprite.

Let me know if u want it.
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