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Old 04 August 2021, 20:15   #48
jotd
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,303
I use a 1 bitplane bitmap of the maze (no tiles). I'm planning to use it for display collision as well, maybe as array of bytes, not bits.

And also use a table to compute sprite positions, but my calculations make it 256k of table data to cover most of X and Y range (0-255) and with 1 longword per position. Sounds a bit big for a precomputed table.
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