Quote:
Originally Posted by pink^abyss
Certainly the minimum use hardware resources
I once was tempted to remake it too. I planed a triple buffer 16 color screen (all assets are only 13 colors) and everything just BOBs for simplicity.
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Agreed - I looked at Ms Pacman recently and noted that it only need 16 colours so with 4 ghosts, Ms Pacman and bonus (bounces around in Ms Pacman), 4 bitplanes is all that is needed and 6 blits maximum shouldn't tax any language.
Got as far as displaying the maze (double buffered) from tiles and started adding Ms Pacman but wasn't really a serious attempt (in Blitz).