Quote:
Originally Posted by Tsak
Yup. it would be relatively trivial to darken the sprite/gun palettes for such a case I guess.
On a similar topic we are also considering cases where we'd do dynamic palette swaps (in regards to the in-game palette) for specific parts of a level.
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That kind of thing can add a lot of immersion, so it's certainly something to consider. Would be interesting to see how that would look in Dread.
Not that the game needs much to be visually impressive, it already is