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Originally Posted by d4rk3lf
I like the idea (if it's the first thing I pointed), although keep in mind that, because of "readability", many professional looking games tends to make characters a bit brighter then BG.
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True, but horror games tend to skip that rule because they want to have the element of surprise, making things harder to see is a very helpful tool in that department.
I don't claim that FPS games are all horror games, but they do like to have that element of surprise. Dark areas in FPS games tend to be actually properly dark, no accentuation of any kind. Instead more is done with sound.