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Old 02 August 2021, 11:12   #17
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
I've attached the sprite sheet for Kung Fu Master.

As I'm targeting an A500 with half meg upgrade the memory requirements are very tight, it might not seem it but believe me they are. When making a game performance and memory requirements are the first things that need to be considered.

You might notice the sprite sheet looks a little odd. That's because for the enemies in the game I have to construct them from multiple blits, shifting the bobs on 4 pixel vertical boundaries into place where needed. To construct one enemy frame might take up to 5 separate interleaved blits, but that enemy frame might be 48x70 in size yet the blitting required is only a fraction of that.

So consider the boring work that it takes to construct such a sprite sheet, let alone the tables I'm going to have to make to reconstruct all of the frames.

Boring work? Yes..
Challenging for an A500? Definietely.

Geezer
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