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Well, the reason why I decided not to, is because I am interested in every single part of creation of the game, therefore I probably wouldn't advice to cut-out anything, and therefore I would be a bad judge on the subject.
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That's not the point.
The thing is, when I render a video, it's best to rewatch it all from start to finish to hunt down any issues that are potential roadblocks.
And it's quite time consuming to rewatch a 30-minute video every time.
I only meant final checks. All the editing is already done.
And I never cut out material once it's there.
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After KK intervention, does that gradient move at same speed as cloud or a little slower? If it's a little slower, then I think it should be way more slow, because parallax is almost invisible now.
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There is no parallax. That's why Dennis didn't go with the back clouds already.
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I didn't felt worthy
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You are interested in this project and willing to talk here about it, therefore you are.
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Who could've ever believed this was achievable on a mere A500?
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Me neither.
Remember that I started with a Wolf3D engine in Wildcat. The rest is just a neverending improvement upon that.
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So was that a little sneak peak near the start of working stairs?
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Only prototyped in the tool right now. So it's a long way to go, but we'll get there.