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Old 24 July 2021, 00:00   #869
KK/Altair
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Join Date: Sep 2019
Location: Gdansk / Poland
Posts: 134
Quote:
Well, the reason why I decided not to, is because I am interested in every single part of creation of the game, therefore I probably wouldn't advice to cut-out anything, and therefore I would be a bad judge on the subject.
That's not the point.
The thing is, when I render a video, it's best to rewatch it all from start to finish to hunt down any issues that are potential roadblocks.
And it's quite time consuming to rewatch a 30-minute video every time.

I only meant final checks. All the editing is already done.
And I never cut out material once it's there.

Quote:
After KK intervention, does that gradient move at same speed as cloud or a little slower? If it's a little slower, then I think it should be way more slow, because parallax is almost invisible now.
There is no parallax. That's why Dennis didn't go with the back clouds already.

Quote:
I didn't felt worthy
You are interested in this project and willing to talk here about it, therefore you are.

Quote:
Who could've ever believed this was achievable on a mere A500?
Me neither. Remember that I started with a Wolf3D engine in Wildcat. The rest is just a neverending improvement upon that.

Quote:
So was that a little sneak peak near the start of working stairs?
Only prototyped in the tool right now. So it's a long way to go, but we'll get there.
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