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Old 17 July 2021, 07:50   #158
Bruce Abbott
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Join Date: Mar 2018
Location: Hastings, New Zealand
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Quote:
Originally Posted by rothers View Post
Gloom in 1995 was still a wolf3d engine which was nothing like Doom. People just knew no better.
The problem with Gloom wasn't the engine - it was the unimaginative levels and boring gameplay.

Quote:
PS origial quake CAN be good if you find the right set up for a modern system. I agree some of the monsters are just unfair tho. The balance isn't there.
I ran it on my A3000 with 66MHz 060 and it was a big letdown. The graphics were not really any better than Doom, the gameplay was worse and it was less imaginative. In short - boring and a waste of money.

And that has been the pattern for 3D games ever since. Higher resolutions, faster frame rates and more detailed objects all wasted on boring games that haven't 'evolved' at all since then.
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