Thread: Supercars 2 AGA
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Old 17 July 2021, 01:26   #222
sheik
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Join Date: Jul 2015
Location: Caxton
Posts: 7
Played this for the first time with my friend from school this evening. Absolutely brilliant work jotd, thank you so much! We played Easy in PAL (no music) and then Medium in NTSC with music. Everything seemed to work flawlessly (A1200 WHDLoad with ACA1230) The in-game music was initially jarring, but after a few laps we decided we really liked it.

jotd, can you share some insights into the repair garage logic? It is always infuriating when you end up clicking 8 out of 9 expensive repairs and it only fixes about half of your energy. Hilarious when it's your mate that gets ripped off of course! As far as I can tell the more expensive repairs *usually* fix a bigger chunk of energy, but not always. Is it completely random or is there something more cunning going on behind the scenes? (I'm not asking you to change the behaviour, it is perfectly designed as it is )

The ram logic is evil as well. I played with my 8 year old son a few months ago (non AGA version), I had 3 rams and he had 1. I died *every* time I touched his car, for the entire race. It's little injustices like this that makes the game even better .

I've read this thread but I'm not sure whether you are saying reverse tracks are possible in future?

I saw that you said it would be tricky to overlay position numbers on each car. I wonder whether you could put some kind of graphical effect to show just the lead driver? Or if that's not possible, maybe display the lead car in the middle of the status screen? Really just some way of knowing which is the car to target with missiles!

I haven't played it enough yet to know if the colours of the cars correspond to the names of the computer drivers on the leaderboard? Or are the names just randomly assigned at the end of each race?

I've been playing this games with friends and family for 30 years and your enhanced version has now supplanted the original. Thanks again!
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