for me the impressive parts are the 2D parts...
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Why is it all the best game engines are never sold/shared/reused? This, Turrican 3, Lotus II, Beast 1, Elfmania/Shadow Fighter etc etc
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because they're not really engines. The code is reused from one game to another but an engine has a "generic" feature that isn't present here.
Turrican 3 source is public and available BTW.
Digging in the supercars 2 source and hacking it (a lot), the "engine" is not generic at all.
And the assets (specially graphics) have a custom format which is specific to the game (specially sizes)
If you want an engine, there are a lot of them around (RedPill, Scorpion ...) although I'd like an engine that allows to code in C or asm around it.