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Old 07 July 2021, 02:14   #1
ImmortalA1000
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Join Date: Feb 2009
Location: london/england
Posts: 1,347
Who wrote the 3D routines for Unreal and how is it done?

If you look at the 3D levels of Unreal, the only levels I bother with, it's pretty obvious you could have done some sort of rally type game with so many scaling objects on screen.

Does anybody know what trick/feature is used (if any) to make this awesome 3D routine? I seem to remember 3 decades ago reading about it using some feature/trick of OCS and hence the limited colours on each section being scaled. There was a PC/SNES Rally game by Europress where the A1200 release got canned as it 'was not powerful enough' but this game is more impressive than what is going on in that PC DOS 486 for home use at best era game.

Two of the three programmers listed on the game never did another Amiga game according to HOL links. Crazy!

Why is it all the best game engines are never sold/shared/reused? This, Turrican 3, Lotus II, Beast 1, Elfmania/Shadow Fighter etc etc
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