Re: UI glitches, I'll come back to it once I've got a demo where they can be replicated every time on startup.
---
Experimental update for the day:
Added the initial workings of the "asset bundling" system. Animations can be linked to maps, which means that those animations are only in memory when the maps are loaded. The primary and most obvious use for this is for huge boss characters that are only in a single level, though it could be used for mini games with animations that only appear there.
This system may get supplemented entirely by something more flexible (in particular, something that allows bundling an animation against multiple (but not all) maps, and something that allows multiple asset bundles to be loaded at once).
|