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Old 26 June 2021, 16:01   #11
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Brick Nash View Post
Do you mean for every increment/decrement of BPLCON1 I would blit 1 new tile into both the columns, instead of blitting the two entire column in one go when the pointers are updated?

I guess that would be easy enough to change, and if there's a performance boost then that would be great.
That's exactly what I mean.

Yep - big performance boost because you are doing much less blits.
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