Quote:
Originally Posted by Brick Nash
Do you mean for every increment/decrement of BPLCON1 I would blit 1 new tile into both the columns, instead of blitting the two entire column in one go when the pointers are updated?
I guess that would be easy enough to change, and if there's a performance boost then that would be great.
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That's exactly what I mean.
Yep - big performance boost because you are doing much less blits.