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Old 08 June 2021, 23:06   #731
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,427
I'd say a 1:1 port of the C64 version should definitely be doable. As for the Arcade version, my guess would be that a reasonable version can be made for A500 using either Dual Playfield (and accepting the lower colour count), using some form of Sprite layer or even going the Toki route and using a small screen and brute force to get the parallax done.
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