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Old 08 June 2021, 11:59   #176
Decker
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Join Date: Mar 2011
Location: Finland
Posts: 122
Quote:
Originally Posted by walkero View Post
@decker
If I understand right, for both iGame versions you are not using GUIGfx. Possibly you have it disabled from tooltypes or prefs. Can you please confirm that?
Confirmed, disabled from tooltype. 1.6a was by default or I disabled it years ago. And yesterday did the same for 2.1b.


Quote:
can you please tell me what CPU do you use with the ClassicWB ADVSP Lite? Probably the library is for different CPU and fails to open, that's why you get this message.
Using 68030/25,
tried both guigfx.library versions, the standard and noFPU one. Didn't notice any other separating factors in aminet.

These are the ones I tested, and don't come with a demo AFAIK:
https://aminet.net/dev/misc/guigfxlib.lha
https://aminet.net/dev/misc/guigfxlib_nofpu.lha

This one does, according to file list:
https://aminet.net/dev/mui/MCC_Guigfx.lha (Guigfx MUI custom class V19.2)
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