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Old 31 May 2021, 12:11   #13
meynaf
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Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,335
Quote:
Originally Posted by buzzybee View Post
Game will run on 68020+, as AGA is the target platform. But code will not run in a cached loop as it is too big. Therefore: Could this really be faster, with all these branches? A solution with no branching certainly looks more elegant to me ...
If the code does not fit into the cache, it has better be short. The branch solution looks like it is the shortest.
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