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Old 26 May 2021, 18:18   #711
jotd
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,340
If anything I create runs properly on a classic amiga, even 68040 with 3Tb of fastmem, I'm already happy

Checking source code of some old games I got my hands on, it's clear that game devs shoehorned their games to fit 512k chip or even 512k total. It often involved hacks and changing a constant in the code often results in corruption because of something else implicitly depending on that constant (different memory layouts)
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