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Old 24 May 2021, 13:53   #30
DanScott
Lemon. / Core Design
 
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Join Date: Mar 2016
Location: Tier 5
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Quote:
Originally Posted by defor View Post
I wonder where OCS/ECS copper chunky technique appeared for the very first time.
According to Pouet:
Announce / Lemon (March 1993)
Desert Dream / Kefrens (April 1993)
and much later: Arte / Sanity (November 1993)
My guess is that it all happened under a strong influence of the famous rotozoomer in World of Commodore / Sanity (November 1992), which is not done using copper chunky though.
I know a lot of productions were using copper color modifications + bpl data to squeeze images (usually scroll texts) many years before, but I don't count them as an emulation of chunky buffer per se.
P.S.: I also wonder it all those plasma effects were some king of precursors.
I think there was some previous to Announce/Lemon.

I remember when it was released, and thinking that it was a nice variation on another one that I'd seen. Will have to have a dig around and see what it was
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