Quote:
Originally Posted by meynaf
Bang the hardware only when strictly necessary and after having got access to it thru the system. You OwnBlitter, allocate channels thru audio.device, get timers with ciaa/ciab.resource, etc.
Then DOS calls will be extremely easy and, nice bonus, will never make these black screen flashes. Your game will be able to use any hardware (such as a serial mouse) that your OS can, even if it needs weird drivers. It will of course use a lot less memory than with whdload.
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So in other words.... write OS only compatible games...
I'm sick now of having this argument, it's like the 3rd time in a short space of time and plenty of people have presented arguments why it's not ideal.
Signing off.