Quote:
Originally Posted by dlfrsilver
For Street Fighter I, should not be that complicated, we have the assets handy.
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Not unlike R-Type II situation I guess, the game is pretty and all, but the code isn't optimized so that it slows down to a crawl when the action becomes frantic. It's something one can notice even when the game runs @60Hz thanks to some NTSC / PAL option the cracking team implemented.