View Single Post
Old 17 May 2021, 14:04   #5
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by phx View Post
Nice to hear! So it actually works that way. I just wondered, because I never got a bug report from a WHDLoad author in the past (or I forgot about it).
Quote:
Originally Posted by phx View Post
Just out of curiosity: what was the reason not to apply this patch directly to your source?
StingRay notified me of a couple of things during the development of the slave, one thing it did pick up was a fault in your replay code using a0 instead of a6 (but I think you fixed this already).

All bugs found were fixed in the final game, there was only a couple - related to an incorrect write to floppy disk CIA stuff and to BEAMCON0. UAE dbg didn't pick these up and neither did enforcer.


Quote:
Originally Posted by phx View Post
Because that's exactly the situation which I try to avoid in my games. Never resurrect the OS when I have taken over the system. Dangerous things may happen, so the responsibility for a trashed HD file system is on WHDLoad.
Yup, everyone kept telling me the dangers... hence ... release a WHD which knows the ins and outs of this stuff.... but also people like the quit key stuff the WHDloads provide.
mcgeezer is offline  
 
Page generated in 0.04550 seconds with 11 queries