for ScummVM games, the best way would be to rewrite ScummVM to drop SDL and directly use native amiga routines.
That means loading the graphics and converting them to blittable copies in memory instead of doing constant full screen refresh + c2p update.
But I don't think it's impossible. It's just that current ports of ScummVM are "lazy" (I mean the effort is good but getting rid of SDL is a must have to get a good performance)
|